[Freeciv-Dev] bug + fix: cities lose settlers immediately after building
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A long standing, and if I may say so, extremely annoying bug:
city builds settler, city rearranges workers without regard to the
settler's own production cost, city loses settler on the next turn.
The attached patch isn't pretty, but it seems to get the job done.
(Tested on 1 example.)
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Reinier
freeciv-mar9+citymindsettler.diff-Nurd
Description: Text document
- [Freeciv-Dev] bug + fix: cities lose settlers immediately after building them (PR#298),
Reinier Post <=
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