Complete.Org: Mailing Lists: Archives: freeciv-dev: March 2000:
[Freeciv-Dev] auto_end_turn update
Home

[Freeciv-Dev] auto_end_turn update

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: Freeciv-dev <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] auto_end_turn update
From: Daniel Zinsli <s830+priv@xxxxxxxxx>
Date: 02 Mar 2000 14:59:49 +0100

I got a mail with an issue in my auto_end_turn patch.

I've checked my code, and the auto_end_turn patch seems to funtion as
intended.
When the user has no active units at all at the beginning of a turn, the
turn is not ended automagically.

Same behaviour as in civ2 AFAIK.
-- 
Daniel Zinsli
University of Bergen, Norway
Finger s830@xxxxxxxxxxxxxxx for more info



[Prev in Thread] Current Thread [Next in Thread]
  • [Freeciv-Dev] auto_end_turn update, Daniel Zinsli <=