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[Freeciv-Dev] Re: Bug Report v.1.10.0
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[Freeciv-Dev] Re: Bug Report v.1.10.0

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To: Freeciv Developer <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: Bug Report v.1.10.0
From: Egbert Hinzen <egbert@xxxxxxxxxx>
Date: Sun, 27 Feb 2000 09:49:15 +0100 (MET)
Reply-to: garfy@xxxxxxxxxx

On Sat, 26 Feb 2000, Jeff Mallatt wrote:

> At 2000/02/26 02:35 , Egbert Hinzen wrote:
> >On Fri, 25 Feb 2000, Jeff Mallatt wrote:
> >
> >> At 2000/02/21 18:41 , Egbert Hinzen wrote:
> >> >#3:       Stealth fighters have an attack strength greater 0,
> >> >  but are no field units!
> >> 
> >> The same is true for plain Fighters, as well.  This was changed since 1.9.0
> >> because Fighters and Stealth Fighters don't cause unhappiness in the way
> >> that Field Units do.
> >
> >So the explanation (in the online help) about field units is wrong!
> 
> Where in the help is this described?

#: data/civ1/governments.ruleset:507 data/civ2/governments.ruleset:557
#: data/default/governments.ruleset:507
...
" In addition the following units generate unhappiness:\n"
"\n"
"- Units with an attack strength greater than 0 which are not inside a
city, "
"or inside a fortress within 3 squares of a friendly city, generate 2
unhappy "
"citizens.\n"
"\n"
"- Air/sea units with an attack strength greater than 0 which are inside a
"
"city or nearby fortress generate only 1 unhappy citizen.\n"
...

> >And it breaks the system!
> 
> What do you mean "breaks the system"?

Units with an attack strength other than 0 are aggressiv!

-- 
Egbert Hinzen
--- ICQ 45698606 or 51826579
--- PGP Public Keys available at www.ehinzen.de




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