[Freeciv-Dev] Re: Bug Report v.1.10.0
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On Sat, 26 Feb 2000, Jeff Mallatt wrote:
> At 2000/02/26 02:35 , Egbert Hinzen wrote:
> >On Fri, 25 Feb 2000, Jeff Mallatt wrote:
> >
> >> At 2000/02/21 18:41 , Egbert Hinzen wrote:
> >> >#3: Stealth fighters have an attack strength greater 0,
> >> > but are no field units!
> >>
> >> The same is true for plain Fighters, as well. This was changed since 1.9.0
> >> because Fighters and Stealth Fighters don't cause unhappiness in the way
> >> that Field Units do.
> >
> >So the explanation (in the online help) about field units is wrong!
>
> Where in the help is this described?
#: data/civ1/governments.ruleset:507 data/civ2/governments.ruleset:557
#: data/default/governments.ruleset:507
...
" In addition the following units generate unhappiness:\n"
"\n"
"- Units with an attack strength greater than 0 which are not inside a
city, "
"or inside a fortress within 3 squares of a friendly city, generate 2
unhappy "
"citizens.\n"
"\n"
"- Air/sea units with an attack strength greater than 0 which are inside a
"
"city or nearby fortress generate only 1 unhappy citizen.\n"
...
> >And it breaks the system!
>
> What do you mean "breaks the system"?
Units with an attack strength other than 0 are aggressiv!
--
Egbert Hinzen
--- ICQ 45698606 or 51826579
--- PGP Public Keys available at www.ehinzen.de
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