Complete.Org: Mailing Lists: Archives: freeciv-dev: February 2000:
[Freeciv-Dev] Re: ZOC rule change from 1.9 to 1.10 (PR#271)
Home

[Freeciv-Dev] Re: ZOC rule change from 1.9 to 1.10 (PR#271)

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: mike_jing@xxxxxxxxx
Cc: freeciv-dev@xxxxxxxxxxx, bugs@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: ZOC rule change from 1.9 to 1.10 (PR#271)
From: Jules Bean <jmlb2@xxxxxxxxxxxxxxxx>
Date: Thu, 24 Feb 2000 22:10:30 +0000

On Thu, Feb 24, 2000 at 02:06:18PM -0800, mike_jing@xxxxxxxxx wrote:
> >From: Steve.Kay@xxxxxxxxxx
> >Date: Thu, 24 Feb 2000 13:05:33 -0800 (PST)
> >
> >An opposing AI settler moved from a square that was adjacent to one
> >of my cities to another square adjacent to the same city. There was
> >no unit in the city at the time. This is a change from 1.9.0. I don't
> >know if it is a bug or a rule change.
> 
> I don't think this is new to 1.10.0.
> 
> >From the help file:
> 
> "The general rule is that a land unit which is adjacent to an enemy
> occupied square cannot move directly to another square which is also
> adjacent to an enemy occupied square.  Here an enemy occupied square
> means a land square with an enemy unit on it.  Adjacency means any
> of the eight squares surrounding a unit."
> 
> and
> 
> "- An enemy city counts as an enemy occupied square if they are any
> units inside the city, but not if the city is empty."
> 
> Since there was NO unit in your city, that movement was allowed.

However, I remember some work on the ZOC code relatively recently (maybe 3
months ago?).  I seem to remember that it didn't in fact used to behave the
way the manual said it should?

Jules

-- 
Jules Bean                          |        Any sufficiently advanced 
jules@{debian.org,jellybean.co.uk}  |  technology is indistinguishable
jmlb2@xxxxxxxxxxxxxxxx              |               from a perl script



[Prev in Thread] Current Thread [Next in Thread]