[Freeciv-Dev] Re: ZOC rule change from 1.9 to 1.10 (PR#271)
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On Thu, Feb 24, 2000 at 02:06:18PM -0800, mike_jing@xxxxxxxxx wrote:
> >From: Steve.Kay@xxxxxxxxxx
> >Date: Thu, 24 Feb 2000 13:05:33 -0800 (PST)
> >
> >An opposing AI settler moved from a square that was adjacent to one
> >of my cities to another square adjacent to the same city. There was
> >no unit in the city at the time. This is a change from 1.9.0. I don't
> >know if it is a bug or a rule change.
>
> I don't think this is new to 1.10.0.
>
> >From the help file:
>
> "The general rule is that a land unit which is adjacent to an enemy
> occupied square cannot move directly to another square which is also
> adjacent to an enemy occupied square. Here an enemy occupied square
> means a land square with an enemy unit on it. Adjacency means any
> of the eight squares surrounding a unit."
>
> and
>
> "- An enemy city counts as an enemy occupied square if they are any
> units inside the city, but not if the city is empty."
>
> Since there was NO unit in your city, that movement was allowed.
However, I remember some work on the ZOC code relatively recently (maybe 3
months ago?). I seem to remember that it didn't in fact used to behave the
way the manual said it should?
Jules
--
Jules Bean | Any sufficiently advanced
jules@{debian.org,jellybean.co.uk} | technology is indistinguishable
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