Complete.Org: Mailing Lists: Archives: freeciv-dev: February 2000:
[Freeciv-Dev] Re: [patch]Fortifying taking one turn to take effect
Home

[Freeciv-Dev] Re: [patch]Fortifying taking one turn to take effect

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: [patch]Fortifying taking one turn to take effect
From: Stephen Hodge <stephenh@xxxxxxxxxxx>
Date: Wed, 23 Feb 2000 21:49:50 +1100

Thue Janus Kristensen wrote:
> The attached patch splits ACTIVITY_FORTIFY up into ACTIVITY_FORTIFYING and
> ACTIVITY_FORTIFIED. Now, when you fortify a unit it starts out as
> ACTIVITY_FORTIFYING and after one turn is changed to ACTIVITY_FORTYFIED. If 
> the
> unit has 0 movepoints when the order is given it takes 2 turns. I believe this
> is how fortifying worked in payciv.

Not exactly. It always took one turn provided you could actually issue
the order, which often wasn't easy if the unit had no movement points
left. At least that's how it works in Civ2, it may be different in Civ1;
I can't remember.

Regards,
Steve Hodge



[Prev in Thread] Current Thread [Next in Thread]