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[Freeciv-Dev] Re: Possible slight CivII incompatibility in spy handling
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[Freeciv-Dev] Re: Possible slight CivII incompatibility in spy handling

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Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Possible slight CivII incompatibility in spy handling
From: Stephen Hodge <stephenh@xxxxxxxxxxx>
Date: Sun, 06 Feb 2000 12:38:44 +1100

Daniel Burrows wrote:
> 
>   When a spy escapes after completing a mission in FreeCiv, she is returned
> to her home city.  I'm not sure, but I think that CivII may have just returned
> her to the nearest friendly city (which would be more logical in the case 
> that,
> eg, the spy is halfway across the map from her home city)  Of course, this 
> would
> also make spy-swarms even *more* powerful, so it might not be such a great
> idea..

You're right - spies do return to the nearest city in CivII (even in
silly cases like the nearest city being on a different island).

Regards,
Steve Hodge

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