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[Freeciv-Dev] Partisans invisible to controlling player... (PR#253)
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[Freeciv-Dev] Partisans invisible to controlling player... (PR#253)

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To: freeciv-dev@xxxxxxxxxxx
Cc: bugs@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Partisans invisible to controlling player... (PR#253)
From: jmb65@xxxxxxxxx
Date: Thu, 3 Feb 2000 14:08:36 -0800 (PST)

Full_Name: Jez Bromley
Version: CVS (Jan 24th)
Distribution: Built from source
Client: Both (or N/A)
OS: Linux 2.2
Submission from: (NULL) (212.49.238.220)



        Using the CVS version of Jan 24th I found the following server bug
which a quick scan of the Changelogs suggests you haven't yet spotted or fixed:

        When a player has a city large enough to suuport partisans (and of
course relevant tech) but has not yet explored all the squares lying within
the city's boundaries, then upon the city being captured by another player
it can happen that a partisan is created on one of the squares which the
original
owner cannot see (ie hasn't yet explored). If this happens rather than making
the square visible to the player, the server continues to flag the square as
unseen.  This means the player is unable to move the partisan --- and is in
fact unaware of its existance until (possibly many turns later) he/she explores
that square.


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