[Freeciv-Dev] [FreeCiv-Cvs] jjm: Fixes city_turns_to_build() to consider
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freeciv@xxxxxxxxxxxxxxxxxxx writes:
> This is an automated notification of a change to freeciv cvs,
> on Sat Jan 29 04:40:18 PST 2000 = Sat Jan 29 12:40:18 2000 (GMT)
> by Jeff Mallatt <jjm@xxxxxxxxxxxx>
>
> ---- Files affected:
>
> freeciv/client/gui-mui citydlg.c
> freeciv/common city.c
>
> ---- Log message:
>
> Fixes city_turns_to_build() to consider the 1 shield given to cities that
> are not in disorder, but have a zero shield surplus. Removes duplicate
> city_turns_to_build() from gui-mui code.
> Addresses PR#238.
> Patch submitted by Mike Jing <miky40@xxxxxxxxxxx>.
>
Is this really right? I'm pretty sure that in CivII, if a city has
a surplus of zero, it doesn't build anything. The CivII "turns to
build" acts as if it does, but I assume that's just it's way of
avoiding divide by zero.
Andrew
- [Freeciv-Dev] [FreeCiv-Cvs] jjm: Fixes city_turns_to_build() to consider the 1 s...,
Andrew McGuinness <=
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