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January 2000: [Freeciv-Dev] patch: city_turns_to_build when shield_surplus==0 (PR#238) |
[Freeciv-Dev] patch: city_turns_to_build when shield_surplus==0 (PR#238)[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
AFAICS, in Freeciv, cities with 0 shield surplus are given 1 production point for free (unless they are in disorder). This also seems to be consistent with Payciv (please correct me if I am wrong here). This small patch adds this consideration when calculating the remaining turns it takes for a city to finish what it is currently building. It also removes the duplicate code in client/gui-mui/citydlg.c for the same function. Mike ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com
turns_to_build.diff.txt
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