[Freeciv-Dev] Re: Patch: tech advances updates
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>At 2000/01/16 14:49 , Andrew McGuinness wrote:
>>A lot of stuff has to be done for each one - checking if city
>>squares need to be upgraded to rails, incrementing researchpoints,
>>checking if a different tech needs to be researched, and so on. I
>>have pulled most of this into one function, and cleared up a couple
>>of very small bugs on the way. (Other players with embassies not
>>being informed when tech is stolen by capture, for instance).
>>
>>I have also provided a function notify_embassies(), to handle the
>>job of notifying players who have embassies with a given player of
>>things that have happened.
>Attached is an update of Andrew's patch which works with the latest CVS.
>There was a lot of manual merging in unitfunc.c, so I hope I didn't break
>anything.
It seems OK to me. I'd had a go at merging with the new diplomat/spy
code, but hadn't had a chance to test it. Since your one runs and
cleans up my // comment (oops), I'm happy to leave it at that.
Andrew
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