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[Freeciv-Dev] Re: Worklists, take II
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[Freeciv-Dev] Re: Worklists, take II

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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Worklists, take II
From: Jeff Mallatt <jjm@xxxxxxxxxxxx>
Date: Fri, 14 Jan 2000 09:21:32 -0500

At 2000/01/14 00:17 , Corin Anderson wrote:
>  I have addressed all the bugs and most of the suggestions that you folks
>have given me for the worklist feature.  Attached is a patch against the
>most recent CVS snapshot.  Please have a look and let me know if anything
>more needs to be changed.  There are still open issues, and I have a few
>more feature extension ideas (both listed below), but I'd really like to
>roll this into CVS before going much farther (so I don't have to keep such
>a huge ball of changes on just my machine!).

I'm sure that _everyone_ wants to have this commited soon :)

I've attached a version of your patch with a couple of minor clean-ups.  It
doesn't really change any of your code.  However, I compile with some extra
warnings turned on that catch things like missing prototypes.  They did, so
I added some.  I removed worklist.c~ and worklist.h~ :) and cleaned-up some
#include ordering.

This patch also includes the "automake" generated Makefile.in files, just
in case someone wants to apply the patch, but doesn't have automake.

I haven't had time to really test it, yet.  Can't wait to try, though :)

Attachment: worklist-patch-4.diff.gz
Description: Binary data

jjm

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