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[Freeciv-Dev] Re: tax rate patch
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To: Freeciv-dev <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: tax rate patch
From: Daniel Zinsli <s830+priv@xxxxxxxxx>
Date: 13 Jan 2000 17:07:26 +0100

Jeff Mallatt <jjm@xxxxxxxxxxxx> writes:

> While I believe that the "setting" aspect could be fixed, I'm not sure
> about the "display" aspect -- how do you show 3.7 taxmen?

Someone could probably hack together a patch that displays partial gfx,
but I doubt how useful such a feature would be.

I use lots of thinking sometimes to build "just" the right amount of
marketplaces vs libraries, to max out science while not losing money,
and I think we would lose this aspect if you were able to set partial
tax rate.

Just my 2 ore (1nkr/100)
-- 
Daniel Zinsli
University of Bergen, Norway
Finger s830@xxxxxxxxxxxxxxx for more info

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