[Freeciv-Dev] Re: Freeciv Salvage Option
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One thing; if this is implemented a unit should be able to
destroy evidence. BTW, wouldn't it be kinda hard to implement
something like this?
Kapuncska@xxxxxxx wrote:
>
> Idea/suggestion
> Let there be a salvage/steal tech option for destroyed/bribed units.
>
> Description
> Whenever say a plane would crash attacking your city or anywhere else, you
> could send out an engineer/spy/or someone like that to shift throught the
> remains. Depending on experiance and luck the unit can find out a little
> about technologies that went into the square (press salvage and stayed for a
> couple turns) and a bonus would be added to that tech when you later try to
> research it.
>
> Maybe if the unit was within a city radius there could be a shields bonus for
> a few turns to simulate recovery of metals/materials.
>
> If you like the idea, you could also have a Scuba unit that could go out in a
> transport and attempt a recovery of something lost at sea. This would
> obviously have lower rates of recovery cost more turns, but if a sunk sub was
> carrying 3 nuclear missiles...
>
> The materials recovery just wouldn't work when you killed a
> spy/engineer/anything less than a vehicle. You'd have to tell it what units
> to count and how to figure the amount of shields. You could still get a sci
> boost from those though because they would in real life be carrying
> tools/equipment/weapons whatever.
>
> Also maybe any bribed units could offer help to your researchers by showing
> operation of their machinery etc.
>
> Realistic aspect
>
> Any Civ that has the chance to see some new unit at work/attacking them is
> very likely to be able gain some helpful knowledge if it isn't too above
> their heads i.e. wheels and if the destroyed cart is just lying there to be
> tinkered with there's no way it wouldn't help the scientists on their way to
> that advance.
>
> Laszlo
> Kapuncska@xxxxxxx
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