[Freeciv-Dev] FPE at ai/advmilitary.c:466 (PR#218)
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
Program terminated with signal 8, Floating point exception.
#0 0x80e92a8 in process_defender_want (pplayer=0x8296630, pcity=0x82e4410,
danger=100, choice=0x82e4710)
at /usr/src/freeciv/freeciv/ai/advmilitary.c:466
466 n = desire[i] * unit_types[bestid].build_cost / best;
(gdb) print best
$1 = 0
Maybe this patch fixes this problem.
Index: advmilitary.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/ai/advmilitary.c,v
retrieving revision 1.54
diff -u -u -r1.54 advmilitary.c
--- advmilitary.c 1999/08/21 02:10:27 1.54
+++ advmilitary.c 1999/12/30 23:06:45
@@ -459,6 +459,10 @@
best *= pcity->ai.wallvalue;
best /= 10;
} /* was getting four-figure desire for battleships otherwise. -- Syela */
+
+ /* Guard */
+ if (best == 0) best = 1;
+
/* Phalanx would be 16 * danger / 20. Pikemen would be 36 * danger / (20 + l)
*/
/* multiply by unit_types[bestid].build_cost / best */
for (i = 0; i < game.num_unit_types; i++) {
--
//Markus
[Prev in Thread] |
Current Thread |
[Next in Thread] |
- [Freeciv-Dev] FPE at ai/advmilitary.c:466 (PR#218),
Markus Linnala <=
|
|