[Freeciv-Dev] few more barbarian fixes
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In server/gamelog.c#gamelog_save() and server/plrhand.c#log_civ_score(),
fixed a couple more is_barbarian()-qualified references into the
game.players[] array.
In server/unitfunc.c#kill_unit(), added check to make sure Barbarian Leader
ransom is paid only when he is captured alone.
barbarian-fixes-0.diff.gz
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jjm
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