[Freeciv-Dev] Barbarians near x=map.xsize
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Hi!
There is a bug in ai/aiunit.c, around line 1635, which will send the
server into an endless loop, if a barbarian unit is found within 3
squares from the point where the map wraps around. I've attached a
patch for the problem to this mail.
Could someone with write access to the CVS please include it, or find
a better way of doing it?
barb_loop.patch
Description: Binary data
--
/Wegge
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