[Freeciv-Dev] [Freeciv] Re: New rules for little towns? Modify settlers?
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
On 1999-12-06 18:06:02, Nicolas BRUNEL wrote:
> sum up : a little example not directly related to the subject of the mail.
>
> Try to count how many settlers may have been build with the shield
> necessary for buildings of a 13 size town.
>
> temple 40
> granary 60
> library 80
> colosseum 100
> aqueduct 120
> sewer system 100 ?
>
> at least 500 -> it's equivalent to at least 12 settlers !
I think it might be really cool to have a game with very expensive
settlers! (So that cities would be a resource in themselves)
It could (easily) be done in the ruleset now but something that I
think would make it a lot more enjoyable was if building cities
and infrastructure was not necessarily done by the same unit...
To make it possible to have a cheaper unit for building irrigation
and roads - something that would become _more_ important when You
are limited in Your number of cities...
Hmm... Since there are allready flags for Airbases (why is that
there? to make it possible to have a game without Airbases?) and
Transformations simply adding a Infastructure flag and require this
for all 'normal' (not founding cities) settler activities...
What do You think?
/Daniel
--
Now take a deep breath, smile and don't take life so seriously... :)
- [Freeciv-Dev] [Freeciv] Re: New rules for little towns? Modify settlers?,
Daniel Sjolie <=
|
|