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[Freeciv-Dev] [Freeciv] Re: New rules for little towns? Modify settlers?

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To: Freeciv List <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] [Freeciv] Re: New rules for little towns? Modify settlers?
From: Daniel Sjolie <deepone@xxxxxxxxxx>
Date: Tue, 7 Dec 1999 04:31:51 +0100

On 1999-12-06 18:06:02, Nicolas BRUNEL wrote:
> sum up : a little example not directly related to the subject of the mail.
> 
>    Try to count how many settlers may have been build with the shield
> necessary for buildings of a 13 size town.
> 
>    temple 40
>    granary 60
>    library 80
>    colosseum 100
>    aqueduct  120
>    sewer system 100 ?
> 
>   at least 500 -> it's equivalent to at least 12 settlers !

I think it might be really cool to have a game with very expensive
settlers! (So that cities would be a resource in themselves)
It could (easily) be done in the ruleset now but something that I
think would make it a lot more enjoyable was if building cities
and infrastructure was not necessarily done by the same unit...
To make it possible to have a cheaper unit for building irrigation
and roads - something that would become _more_ important when You
are limited in Your number of cities...

Hmm... Since there are allready flags for Airbases (why is that
there?  to make it possible to have a game without Airbases?) and
Transformations simply adding a Infastructure flag and require this
for all 'normal' (not founding cities) settler activities...

What do You think?

/Daniel

-- 
Now take a deep breath, smile and don't take life so seriously... :)

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