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[Freeciv-Dev] Re: Suggestions for Freeciv auto-settle
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[Freeciv-Dev] Re: Suggestions for Freeciv auto-settle

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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Suggestions for Freeciv auto-settle
From: idjason@xxxxxxxx
Date: Tue, 07 Dec 1999 03:01:14 -0500

 Yeah, the problem is that you'll have a city with big polluted areas,
but the engineers are busy building a rail-line to nowhere. It's really
irritating when you have 25 engineers and don't have the time to do
anything but auto-settle them.

Tony Stuckey wrote:
> 
> On Mon, Dec 06, 1999 at 07:31:41PM -0500, idjason@xxxxxxxx wrote:
> >  How about setting a priority for what a settler does. eg.make it really
> > important for this settler to clean up pollution, so instead of making a
> > road nearby it will clean up that far away sector thats polluted.
> 
>         If I remember correctly, Auto-Settler priority for pollution
> cleanup is based on the value of the polluted square.  Unproductive squares
> like Desert and Swamp will be ignored in favor of more productive
> Grassland, Forest, and etc squares.
>         Increasing the priority of pollution cleanup in general is a must.
> People have asked for it too many times for too long.  But it'll be a
> while before I have time to look at it.
> --
> Anthony J. Stuckey                              stuckey@xxxxxxxxxxxxxxxxx
> "And they said work hard, and die suddenly, because it's fun."
>         -Robyn Hitchcock.

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