[Freeciv-Dev] Re: My ideas and wishes list
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On Thu, Nov 11, 1999 at 02:36:52AM +0200, Markus Linnala wrote:
> - how to upgrade units
> - how to disband units that is not needed any more
The AI knows both of these.
Phalanx in a city will be disbanded to help build Musketeers, etc.
However, Settlers, and other units which never go back to cities, tend to
not get upgraded.
> - how to make and disband units (diplomats) to build wonders if
> you don't have caravan/freight
This is almost certainly not worth it.
Caravan/Freight disband for their full production point value.
Other units only disband for half. You'd almost certainly be better off
simply researching Trade.
> - how to minimize pollution
This has been discussed before.
> - how to balance between attacking and defending units
> * at big games AI tend to lose attacking units (howizers) but
> not mech infs
I think that this is a side effect of something else.
> Also AI does try sometimes be too agressive, it does not know
> when it is not worth trying any more. I've seen it build endless
> armies of horsemen and warriors, but not achieve anything. And
> if you concentrated on science you got huge benefit.
Yes.
> - at big games server can be unresponsive long periods of time,
> latency can be as high as several minutes even at fast
> machines
This is actively being worked on.
--
Anthony J. Stuckey stuckey@xxxxxxxxxxxxxxxxx
"And they said work hard, and die suddenly, because it's fun."
-Robyn Hitchcock.
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