[Freeciv-Dev] Suggestion: Limited Resources
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Here is just an idea I have had to make Freeciv a little more realistic and,
perhaps, quite a bit more challenging: limited resources. The addition of
this feature would certainly cause players to pay a lot more consideration to
the enviroment.
How it would work: Each square would have a resource number (say 10000),
each turn that the square is used to produce food and resources a certain
number (based on output) would be subtracted (perhaps 10 - 20). Once the
resource number reaches zero, no more food or resources would be produced
(squares would still produce trade points). The loss of resources could be
reduced by some scientific advances: (crop rotation, fertilizer, recycling,
enviromental management, etc) Perhaps some futuristic advancements could add
resource points.
By incorporating resource management into the game, desginers could
lessen the tendency for players to treat Civ as just a war game. Players
would be forced to improve their civs or else find their cities' factories
useless and citizens starving.
Just a thought,
Steve Latsch
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