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[Freeciv-Dev] Re: Civ2 quickies - patches
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[Freeciv-Dev] Re: Civ2 quickies - patches

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To: David Pfitzner <dwp@xxxxxxxxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Civ2 quickies - patches
From: Jerzy Klek <qpkjeek@xxxxxxxxxxxxxxx>
Date: Fri, 29 Oct 1999 11:25:12 +0200 (MET DST)

> > -  In Civ2: Fighters don't cause unhappiness. 
> >    Other air units always cause unhappiness
> >    (even when in city).
> 
> For latter, don't they already do so because of the FieldUnit flag?
> That is, is Civ2 really different to what Freeciv already does?
> (A possible difference is if under Democracy air units cause
> full 2 unhappiness even if in a city.)  
> 
> If we do change this, I think I personally would prefer eg a new 
> unit flag (eg, FullFieldUnit?) or some other general method 
> rather than a special case rule using game.civstyle.

Well, I don't really remember how Civ2 worked, I was just based
on the comment in the roadmap. Anyway doing it by the ruleset is 
better way. I think it's better to leave it for now, but I will
try to have another look later.

/Jerzy



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