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[Freeciv-Dev] Re: City "Range" grid bug (PR#150)
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[Freeciv-Dev] Re: City "Range" grid bug (PR#150)

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To: nils@xxxxxxxx, freeciv-dev@xxxxxxxxxxx
Cc: bugs@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: City "Range" grid bug (PR#150)
From: Jeff Mallatt <jjm@xxxxxxxxxxxx>
Date: Thu, 14 Oct 1999 21:00:46 -0400

At 1999/10/14 16:15 , nils@xxxxxxxx wrote:
>Full_Name: Nils Jeppe
>Version: 1.8.3
>OS: Linux 2.2.12
>Submission from: (NULL) (212.12.35.241)
>
>
>When building a new city, the white "city range grid" won't be displayed 
>until the next screen refresh (for example, to center the map).

Thanks for the bug report!

The attached patch adds code to update the map grid in the case of a new
city being created.  It also changes the grid drawing code to draw a more
symmetric/consistent grid when part of a city's radius is in unknown
territory.

Attachment: pr150-grid-improvement-1.diff.gz
Description: Binary data

jjm

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