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[Freeciv-Dev] Re: Transitivity of Obsolescence (PR#40)
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[Freeciv-Dev] Re: Transitivity of Obsolescence (PR#40)

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To: Aasmund Midttun Godal <aasmundg@xxxxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Transitivity of Obsolescence (PR#40)
From: Jules Bean <jmlb2@xxxxxxxxxxxxxxxx>
Date: Wed, 6 Oct 1999 17:01:35 +0100 (BST)

I think Aasmund's idea has some interesting points:

On Wed, 6 Oct 1999, Aasmund Midttun Godal wrote:

> My way
> 
> each tech requires a predefined number of points
> 
> the progress is independant in each tech (i.e. you could have 5 points in
> horseback riding and 7 points in alphabet)

I like this.

> 
> if you conquer a city you should get city-size number of points in each
> tech he or she has that you don't have. 

I think you should instead get fewer points in techs which you are not in
a position to research immediately, because you lack a prerequisite.

> 
> if you "steal tech" you should get city-size/10 number of points in each
> tech he or she has that you don't have until he or she gets a diplomat in
> the town to do "counter-espionage" it will then be #of diplomats/5 of a
> chance each to catch the other diplomat each time). this kind of
> diplomacy/spying style could be applied to other spying things aswell such
> as investigate city, etc. The opponent should not be told of the spy
> being in the city. 
> 
> if you have democracy your country will disipate 1/10 of a point in each
> science you have to all other players per turn.
> 
> The actual number in this suggestion are approximate suggestions only and
> may require some tuning.
> 
> You can give away any number of points in any science you have points in
> during a meeting.
> 
> If you switch the science you research, you keep the points you already
> have in that science.
> 

Some good ideas here.

Jules

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