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[Freeciv-Dev] Re: patch: Airbases
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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: patch: Airbases
From: sebauer@xxxxxxxxxxx (Sebastian Bauer)
Date: Mon, 20 Sep 1999 18:40:43 +0100

Hi

>> This patch adds the airbases special known from civ2. I added two
>> new flags called "Airbase" in the units.ruleset and techs.ruleset.
>> I've not created new gfx but the gfx can changed via tilespecs of
>> course (which is probably neccessary)
> Great!  This was on my list of things to do -- now, I don't have to :)

Yes, I know ;-)

>> A thing I wasn't
>> sure was the number of turns needed to build an airbase. I
>> did it like fortresses, but this is probably wrong?
> It seems correct! In a quick test in Civ2, a single Engineer could build a
> Fortress or an Airbase in two turns, and a single Settler could build a
> Fortress in three turns.

Great :-)

> Since it looks like you've implemented this as a flag in the units
> ruleset, it's completely flexible! Maybe just set the "Airbase" flag on
> Settlers (for purely pedantic Civ2 manual conformance).

Of course...it's no problem ;-)

Thanks for the info :-)

bye,
Sebastian Bauer


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