[Freeciv-Dev] Re: patch: Airbases
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
Hi
>> This patch adds the airbases special known from civ2. I added two
>> new flags called "Airbase" in the units.ruleset and techs.ruleset.
>> I've not created new gfx but the gfx can changed via tilespecs of
>> course (which is probably neccessary)
> Great! This was on my list of things to do -- now, I don't have to :)
Yes, I know ;-)
>> A thing I wasn't
>> sure was the number of turns needed to build an airbase. I
>> did it like fortresses, but this is probably wrong?
> It seems correct! In a quick test in Civ2, a single Engineer could build a
> Fortress or an Airbase in two turns, and a single Settler could build a
> Fortress in three turns.
Great :-)
> Since it looks like you've implemented this as a flag in the units
> ruleset, it's completely flexible! Maybe just set the "Airbase" flag on
> Settlers (for purely pedantic Civ2 manual conformance).
Of course...it's no problem ;-)
Thanks for the info :-)
bye,
Sebastian Bauer
|
|