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Re: [Freeciv-Dev] recent paratroopers patch
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Re: [Freeciv-Dev] recent paratroopers patch

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To: jjm@xxxxxxxxxxxx
Cc: freeciv-dev@xxxxxxxxxxx
Subject: Re: [Freeciv-Dev] recent paratroopers patch
From: David Pfitzner <dwp@xxxxxxxxxxxxxx>
Date: Wed, 15 Sep 1999 18:21:05 +1000 (EST)

Jeff Mallatt wrote:

> Also, I noticed in can_unit_paradropped() that the test of moves_left is
> against 0 (zero).  The Civ2 manual says "have not moved this turn", which
> means that moves_left should be compared to the unit type's move_rate (in
> case someone changes to units.ruleset such that Paratroopers have a
> move_rate grater than 1).

> By the way, I checked: "have not moved this turn" does mean "have full
> movement left" -- I could travel via railroad to a different city and
> *still* paradrop.

I'm curious: does this apply to unit hp regeneration too?
That is, hp don't regenerate if unit moves, but does rail
movement count?  (Note freeciv has punit->moved field as well, 
for whether unit has moved, currently used for hp regen.)

-- David

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