Re: [Freeciv-Dev] Re: Merged the both tech patches a little bit
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Artur Biesiadowski wrote:
> > But we could have a flameware/competition about how BOOL()
> > should be defined ;-)
> > Eg,
> > #define BOOL(x) ((x) ? 1 : 0)
> > #define BOOL(x) ((x) ? TRUE : FALSE)
> > #define BOOL(x) (!!(x))
> > #define BOOL(x) (1-!(x))
>
> And why do not use just
> return (unit_types[id].flags & (1<<flag)) != 0;
> ?
Ah, I knew there was some obvious idiom I was missing:
#define BOOL(x) ((x)!=0)
> BOOL seems to be a wrapper to do C-ish conversion of anything to bool -
> it defeats it's main advantage (less typing) and does not add any type
> safety.
As far as I'm concerned its not supposed to be about type safety,
its just to have available a clear and self-documenting way of
converting to 0 or 1, instead of having various of the above
methods scattered through the code.
-- David
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