[Freeciv-Dev] patch: split gov.flag into flags and hints (PR#120)
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The attached patch splits the government flags field into
actual flags (those that effect the game rules), and those
that are infact just hints to the AI.
The old flags-and-hints-are-equal approach had the disadvantage
of not being clear on what each of the "flags" do. Also,
this change might help when implementing CTP, which I imagine
would need a few new flags to work correctly. (Just guessing
there, though.)
The patch also adds a no-op flag "-", that is handy if a government
have no hints or flags.
--
Sune Kirkeby | "Imagine, if you will, that there were no such
| thing as a hypothetical situation..."
freeciv-gov_hint.diff
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