Re: [Freeciv-Dev] Client/server
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> I also really like the idea of a server that just answer to games order and
> follows the rules, and provides a clean interface for clients. However, some
> tools, like the goto command, are usually needed by all clients and might be
> considered worth putting in the server. I'm not so sure about auto-settlers
> and city plans, because these might be customised and it might prove more
> difficult to imagine the kind of messages needed to customize them than
> simple game orders.
Having automation at the server side can also mean the difference between
'playable' and 'unplayable' over slow connections. Even on fast connections
the difference is important: automated moves get executed before any moves
received from clients.
--
Reinier's eurocent
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