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Re: [Freeciv-Dev] TRADE, SCIENCE, GOLD
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Re: [Freeciv-Dev] TRADE, SCIENCE, GOLD

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To: Martin Willemoes Hansen <mwh@xxxxxxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx
Subject: Re: [Freeciv-Dev] TRADE, SCIENCE, GOLD
From: Tony Stuckey <stuckey@xxxxxxxxxxxxxxxxx>
Date: Tue, 13 Jul 1999 17:50:50 -0500

On Mon, Jul 12, 1999 at 11:11:02AM -0500, Tony Stuckey wrote:
> On Sun, Jul 11, 1999 at 06:18:34PM +0000, Martin Willemoes Hansen wrote:
> > Not long ago there was a mail about, how one gets a free science bulp
> > per cities .. instead of getting this bonus by  population.
> > 
> > Now is that okay .. like it would make more sence to get it from a
> > bigger population that more cities.
> > 
> > This rases the question: Could it be nice to change the way trade are
> > calculated? Like make it more profitable to have lesser cities .. like
> > now one at least needs 15-20-25 cities to keep up. Thats a lot of
> > micromanagement.
> 
>       No bonus should be given for either.
>       Science achievement comes from trade, buildings, huts, diplomacy,
> and Philosopy.

        Attached is a patch which will remove this bonus from normal
compiles.  People wishing to play with this behavior can re-enable it with
a define.
-- 
Anthony J. Stuckey                              stuckey@xxxxxxxxxxxxxxxxx
"When I was young, the sky was filled with stars.
 I watched them burn out one by one."  -Warren Zevon

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