Re: [Freeciv-Dev] TRADE, SCIENCE, GOLD
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On Mon, Jul 12, 1999 at 11:11:02AM -0500, Tony Stuckey wrote:
> On Sun, Jul 11, 1999 at 06:18:34PM +0000, Martin Willemoes Hansen wrote:
> > Not long ago there was a mail about, how one gets a free science bulp
> > per cities .. instead of getting this bonus by population.
> >
> > Now is that okay .. like it would make more sence to get it from a
> > bigger population that more cities.
> >
> > This rases the question: Could it be nice to change the way trade are
> > calculated? Like make it more profitable to have lesser cities .. like
> > now one at least needs 15-20-25 cities to keep up. Thats a lot of
> > micromanagement.
>
> No bonus should be given for either.
> Science achievement comes from trade, buildings, huts, diplomacy,
> and Philosopy.
Attached is a patch which will remove this bonus from normal
compiles. People wishing to play with this behavior can re-enable it with
a define.
--
Anthony J. Stuckey stuckey@xxxxxxxxxxxxxxxxx
"When I was young, the sky was filled with stars.
I watched them burn out one by one." -Warren Zevon
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