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Re: [Freeciv-Dev] Transitivity of Obsolescence (PR#40)
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Re: [Freeciv-Dev] Transitivity of Obsolescence (PR#40)

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To: freeciv-dev@xxxxxxxxxxx
Cc: bugs@xxxxxxxxxxxxxxxxxxx
Subject: Re: [Freeciv-Dev] Transitivity of Obsolescence (PR#40)
From: rp@xxxxxxxxxx
Date: Tue, 29 Jun 1999 11:19:07 -0700 (PDT)

> If Unit-Type A is made obsolete by Unit-Type B, which is in turn made 
> obsolete 
> by Unit-Type C, Unit-Type A isn't made obsolete by Unit-Type C. For
> example, Phalanx units are made obsolete by Pikeman, which are made
> obsolete by Musketeers. If, however, you are unable to produce
> Pikemen (by not having Feudalism), then not only are the Phalanx
> units not upgradable to Musketeers, but you are able to produce both 
> Phalanx units and Musketeer units.

This is known.  Stealing/conquering technology would become more fruitful
if transitivity was implemented.  It may or may not be considered a bug.
 
> It would seem to me that a player should be able to skip over certain
> technological and military advancements, if it so happens. Of course, I'm not
> sure what Civ II does in this situation.

Neither do I.

-- 
Reinier Post                                             rp@xxxxxxxxxx


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