Complete.Org: Mailing Lists: Archives: freeciv-dev: June 1999:
[Freeciv-Dev] screen should shift sooner when moving units (PR#34)
Home

[Freeciv-Dev] screen should shift sooner when moving units (PR#34)

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: freeciv-dev@xxxxxxxxxxx
Cc: bugs@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] screen should shift sooner when moving units (PR#34)
From: dwp@xxxxxxxxxxxxxx
Date: Tue, 22 Jun 1999 17:41:14 -0700 (PDT)

"Bobby D. Bryant" <bdbryant@xxxxxxxxxxxxxxx> wrote:

> On a somewhat related note -
> 
> Personally, I would like to see the screen shift one square sooner when you
> approach an edge (any edge, not just the bottom).  I believe it now
> automatically centers on a unit when that unit moves adjacent to an edge.
> However, during play I always find myself manually centering it myself
> *before* that move, because although I can see the square I would be moving
> into, I also like to see what I'm moving *adjacent* to.  I think it would be
> a good human-engineering improvement to have it do the automatic centering
> one, or even two, squares sooner.

I agree.  Forwarded to the BTS with a different subject to 
start a new bug report.

-- David


[Prev in Thread] Current Thread [Next in Thread]
  • [Freeciv-Dev] screen should shift sooner when moving units (PR#34), dwp <=