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Re: [Freeciv-Dev] Freeciv suggestions
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To: Reinier Post <rp@xxxxxxxxxx>
Cc: Freeciv developers <freeciv-dev@xxxxxxxxxxx>
Subject: Re: [Freeciv-Dev] Freeciv suggestions
From: Tony Stuckey <stuckey@xxxxxxxxxxxxxxxxx>
Date: Tue, 1 Jun 1999 10:45:57 -0500

On Mon, May 31, 1999 at 11:55:12AM +0200, Reinier Post wrote:
> > - instead of the population, the happyness score should be used
> >  to multiply the cost to bribe a city. The happyness score is
> >  2 points for a happy citizen,  1 point for a content, and no point
> >  for an angry. (Maybe -1 for really angry people, be we don't have these).
> 
> I agree, large cities are too difficult to buy.
> 
> But what are the Civ II rules?

        I don't know that they have ever been exposed.  I asked many many
months ago for someone with a multi-player Civ version (CivNet or Civ II
Gold) to create a table of some buying costs so that we could extrapolate.
        I may be buying CivII Gold very soon anyway.
-- 
Anthony J. Stuckey                              stuckey@xxxxxxxxxxxxxxxxx
"When I was young, the sky was filled with stars.
 I watched them burn out one by one."  -Warren Zevon

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