Re: [Freeciv-Dev] Freeciv suggestions
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On Mon, May 31, 1999 at 11:55:12AM +0200, Reinier Post wrote:
> > - instead of the population, the happyness score should be used
> > to multiply the cost to bribe a city. The happyness score is
> > 2 points for a happy citizen, 1 point for a content, and no point
> > for an angry. (Maybe -1 for really angry people, be we don't have these).
>
> I agree, large cities are too difficult to buy.
>
> But what are the Civ II rules?
I don't know that they have ever been exposed. I asked many many
months ago for someone with a multi-player Civ version (CivNet or Civ II
Gold) to create a table of some buying costs so that we could extrapolate.
I may be buying CivII Gold very soon anyway.
--
Anthony J. Stuckey stuckey@xxxxxxxxxxxxxxxxx
"When I was young, the sky was filled with stars.
I watched them burn out one by one." -Warren Zevon
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