[Freeciv-Dev] patch: players info on reconnect
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The attached patch adjusts code in accept_new_player() and
handle_request_join_game() so players get the same info about
other players when rejoining an existing game as there
currently is when joining a new game.
But then I also adjusted that info that that it distinguishes
between humans and AI (and human-connected AI), and dead players.
But I'm still not sure if its idea, or too verbose, or...
(New functions join_game_accept() and introduce_game_to_player();
I also made accept_new_player() set pplayer->is_connected properly,
and removed some then unnecessary code to adjust it elsewhere.)
-- David
reconnect_msg2.diff.gz
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