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[Freeciv-Dev] patch: players info on reconnect
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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] patch: players info on reconnect
From: David Pfitzner <dwp@xxxxxxxxxxxxxx>
Date: Sun, 18 Apr 1999 15:19:30 +1000

The attached patch adjusts code in accept_new_player() and 
handle_request_join_game() so players get the same info about 
other players when rejoining an existing game as there 
currently is when joining a new game.

But then I also adjusted that info that that it distinguishes
between humans and AI (and human-connected AI), and dead players.
But I'm still not sure if its idea, or too verbose, or...

(New functions join_game_accept() and introduce_game_to_player();
I also made accept_new_player() set pplayer->is_connected properly,
and removed some then unnecessary code to adjust it elsewhere.)

-- David

Attachment: reconnect_msg2.diff.gz
Description: GNU Zip compressed data


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