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Re: [Freeciv-Dev] Skill levels
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Re: [Freeciv-Dev] Skill levels

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To: freeciv-dev@xxxxxxxxxxx
Subject: Re: [Freeciv-Dev] Skill levels
From: Lalo Martins <lalo@xxxxxxxxxx>
Date: Thu, 8 Apr 1999 23:12:20 -0300

On Apr 09, David Pfitzner decided to present us with:
> Tony Stuckey wrote:
> > 
> >     I really think the best way to do this is to add game levels that
> > set many options simultaneously.  The original
> > Chieftain/Warlord/Prince/King/Emperor was a good design choice by
> > Microprose.
> 
> Sounds reasonable to me.  Maybe have "easy", "normal", "hard"
> set lots of variables (and instead have eg "skill easy" etc to
> just set the AI levels).

Actually, what about a "load" command, and  setting a path for
it, and then shipping "easy.civserverrc" etc?

[]s,
                                               |alo
                                               +----
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