Re: [Freeciv-Dev] Skill levels
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On Apr 09, David Pfitzner decided to present us with:
> Tony Stuckey wrote:
> >
> > I really think the best way to do this is to add game levels that
> > set many options simultaneously. The original
> > Chieftain/Warlord/Prince/King/Emperor was a good design choice by
> > Microprose.
>
> Sounds reasonable to me. Maybe have "easy", "normal", "hard"
> set lots of variables (and instead have eg "skill easy" etc to
> just set the AI levels).
Actually, what about a "load" command, and setting a path for
it, and then shipping "easy.civserverrc" etc?
[]s,
|alo
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