[Freeciv-Dev] more freeciv manual corrections
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Most of these are just typos, of course.
game-12.html:
"storage is empties" -> "storage is emptied"
Rapture has differing effects based on government type. The
explosive growth is only for Republic/Democracy. (This should be
added to the helpdata.txt as well -- I think it's a rather recent
addition to Freeciv.)
game-13.html:
"a city's centered is" -> "a city's center is"
game-14.html:
"enough slots as" -> "as many slots as"
"building unit another" -> "building another unit"
"Engineers" -> "Engineer"
game-15.html:
"nations'" -> "nation's"
"gold taxes, If" -> "gold taxes. If"
game-16.html:
Statue of Liberty also "eliminates" the period of Anarchy when switching
governments. (Without Fundamentalism in the game, this is the more
important of the two effects.)
game-17.html:
"them Every" -> "them. Every"
Mention that when a trade route is established, the player gets some gold
immediately.
game-18.html:
Warrior production cost is 10, not 18.
game-20.html:
"You may with" -> "You may win"
game-21.html:
Much of the difference between Freeciv and Civ2 is not due to a reduction
of Civ2's features; rather, it's because Freeciv was originally based
on Civ1, and so not all of Civ2's improvements have been added yet.
(Of course, some have been omitted intentionally.)
Still more diffs between Freeciv and Civ2:
Nuclear units require only Rocketry, not Rocketry + Nuclear Fission.
(I don't think that's in the Civ2 docs; it sure caught *me* by
surprise!)
Automatic partisan generation uses more strict rules. (Civ2 does not
require the player to be the original city founder; there may be
other differences as well.)
The Trireme's chance of being lost at sea is a flat 50%, not modified by
Navigation and other advances.
Veteran Spies and Diplomats aren't handled properly (yet?).
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