Re: [Freeciv-Dev] Problem with Helicopters
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
David Pfitzner wrote:
>
> Actually, I think helicopters with zero hp should run out
> of fuel and die?
Assuming thats the correct thing to do, I propose this patch.
Though I'm not sure if "running out of fuel" is the correct
message?
-- David
diff -u -r --exclude-from exclude freeciv-cvs/server/unitfunc.c
freeciv-mod/server/unitfunc.c
--- freeciv-cvs/server/unitfunc.c Sat Feb 27 18:09:38 1999
+++ freeciv-mod/server/unitfunc.c Tue Mar 2 21:42:56 1999
@@ -764,8 +764,18 @@
unit_list_iterate(pplayer->units, punit) {
unit_restore_hitpoints(pplayer, punit);
unit_restore_movepoints(pplayer, punit);
-
- if(is_air_unit(punit)) {
+
+ if(is_heli_unit(punit) && punit->hp<=0) {
+ send_remove_unit(0, punit->id);
+ notify_player_ex(pplayer, punit->x, punit->y, E_UNIT_LOST,
+ "Game: Your %s has run out of fuel",
+ unit_name(punit->type));
+ gamelog(GAMELOG_UNITF, "%s lose a %s (fuel)",
+ get_race_name_plural(pplayer->race),
+ unit_name(punit->type));
+ wipe_unit(0, punit);
+ }
+ else if(is_air_unit(punit)) {
punit->fuel--;
if(map_get_city(punit->x, punit->y))
punit->fuel=get_unit_type(punit->type)->fuel;
|
|