Re: [Freeciv-Dev] Second Try at New Manual
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
David King (crkinger@xxxxxxx) wrote:
> The second installment of my Freeciv documentation project is ready
> for internal review. I have uploaded to
> ftp.freeciv.org/pub/incoming a bzip2'd tar file of a new Freeciv
> User's Manual, containing a Server Guide and a massive Client Guide.
I'm using the copy which was sent out on the mailing list (since it's
already here...). I didn't actually read every word of it; I just
skimmed through it.
Overall:
Instructions that the player must follow in order to stay in sync with
the tutorial should be highlighted somehow -- it's easy to lose one's
place and miss an instruction, especially if the web browser is on a
different virtual desktop from the Freeciv client.
client-2.html:
Avoid the first person (Delete this sentence: "I just wanted to...").
Perhaps put a picture of the pulldown menu. (Tough to get a screenshot
of it?)
"At this point the city is too small to permit specialists." -- This is
not correct. It's too small for specialists other than entertainers.
client-3.html:
"... try to find the Greek cities. Move your Explorer one square to
the east; ...." At this point the Explorer is already next to an
Ocean square on the east, so he can't be moved east.
client-4.html:
2.1.11 -- Explain the asterisk.
2.1.14 -- Might be more effective if you actually took a screen shot
from a game with some wonders.
2.1.16 -- Explain the asterisks.
client-5.html:
The "Rates Window", "Players window", etc., should be links.
xv will read the xpm files (though it's non-free software).
client-6.html:
The Next link points to client-7.html which does not exist.
--
Greg Wooledge | Distributed.NET http://www.distributed.net/
wooledge@xxxxxxxxxxx | because a CPU is a terrible thing to waste.
http://www.kellnet.com/wooledge/ |
|
|