Re: [Freeciv-Dev] Tiles restructuring proposal
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Daniel Gudlat wrote:
>
> My proposal:
> Have 16 tiles with the grassland connector edges, that are otherwise
> transparent. Then, for every terrain type, have two tiles: one for the
> basic terrain (e.g. desert), and one other for a special visual gimmick
Didn't the dbennett tiles/patch (now out of date) do something
like this? I seem to recall it started with many fewer input
tiles, but generated variations on the fly.
Regarding your proposal: I think the question is whether you
can get it too look as good (or better!) than the current system,
and particularly to guard against everything looking the same
too much. I don't know.
> Now, does that sound sensible and doable, or am I just raving mad? ;-)
Or both ;-)
-- David
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