Re:[Freeciv-Dev] that map editor thingy
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
Hello FreeCiv team,
I just tried uploading the newest version of the map editor on
ftp.freeciv.org, but had to give ap as the server wasn't at its
most communicative, to put it that way.
So I don't spam the list with this, I'll make the thing available
under my homepage as
http://www.informatik.hu-berlin.de/~gudlat/civedit.tgz
I'll try to get a link up from my homepage, depending on how much
time I've got today.
For the news:
Fixed a memory leak,
restructured the code,
knows how to deal with the new xpm's (separate roads.xpm),
knows about diagonal roads,
runs with rulests-aware CVS-Snapshots, which means it may have ceased
to run with anything pre-rulesets.
has new line and rectangle drawing modes.
To do:
haven't verified that switching to rulesets hasn't adversely affected
my patch to the FreeCiv server code (which I have updated as well to
hopefully work with the latest snapshots)
type 1 scenario's (maps with start positions and specials) are
currently broken in both FreeCiv and CivWorld.
Due to the use of off-screen drawing, having large (>100x100) maps with
true color visuals (32 bit) and a decently large tile set (>=30x30)
causes the X-Server to eat memory like there's no tomorrow. Need to
figure out when to cease using off-screen pixmaps.
Bye,
--
Daniel "Gudy" Gudlat (mailto:gudlat@xxxxxxxxxxxxxxxxxxxxxxx)
ICQ-UIN: 5258903 (http://www.informatik.hu-berlin.de/~gudlat)
"Let us do the undoable, let us think the unthinkable. Let us prepare to
grapple with the ineffable itself, and see if we may not eff it after all!"
- Re:[Freeciv-Dev] that map editor thingy,
Daniel Gudlat <=
|
|