[Freeciv-Dev] settler teamwork patch (fix)
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There was a typo in my previous version of the settler teamwork patch
(in the RAILROAD section, one instance of punit->x should have been
punit->y). The result was that railroads were never completed (except
possibly under most unusual circumstances).
This patch fixes that typo, and is made against a post-ruleset copy of
the CVS. (The previous patch applied OK, using offsets.)
I've been playing using this patch for a while now; I think it's stable
enough to go straight into CVS. I still don't have help text for it,
though (since I spent an embarrassingly long time finding that evil
typo... :-( ).
One possible long-standing issue: the activity count of a unit is
increased by its movement count each turn. (This is why Engineers work
twice as fast as Settlers; they move twice as quickly....) This will
probably be a problem with rulesets, if fast-moving Settlers are
created. Also, this means that fast-moving units can pillage more
quickly than slow-moving ones. Is this desirable? I don't recall any
such rule in the commercial Civ games. In any case, my patch has no
effect on this; it's just something that I noticed during
writing/testing the patch.
fc-settler-team.diff
Description: Text document
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