Re: [Freeciv-Dev] settler teamwork patch
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It works fine !
-This possibility must be explain in the help about settlers
and engineeers.
- Calculus will be fastest if you add a field in the type tile :
activity and directly add to this field the activity of the unit.
- i'd prefer that there is no exception for pillage.
- If you want you can also check if there is something to
change for ai in settlers_find_work.
Nicolas Brunel
LIM Case 901,
163 Avenue de Luminy brunel@xxxxxxxxxxxxxxx
13288 Marseille Cedex 9 France tel +33 04 9182 (8524) fax 9275
- Re: [Freeciv-Dev] settler teamwork patch,
Nicolas BRUNEL <=
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