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Re: [Freeciv-Dev] settler teamwork patch
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To: Greg Wooledge <ic5035%tss1crs.amgreetings.com@xxxxxxxxxxxxxxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx
Subject: Re: [Freeciv-Dev] settler teamwork patch
From: Nicolas BRUNEL <brunel@xxxxxxxxxxxxxxxxxxxx>
Date: Tue, 2 Feb 1999 00:19:15 +0100 (CET)

It works fine !

        -This possibility must be explain in the help about settlers
and engineeers.
        - Calculus will be fastest if you add a field in the type tile :
activity and directly add to this field the activity of the unit.
        - i'd prefer that there is no exception for pillage.

        - If you want you can also check if there is something to
change for ai in settlers_find_work.

 Nicolas Brunel
 LIM Case 901, 
 163 Avenue de Luminy             brunel@xxxxxxxxxxxxxxx
 13288 Marseille Cedex 9  France  tel +33 04 9182 (8524) fax 9275



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