Re: [Freeciv-Dev] Re: Movement problem
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On Thu, Jan 28, 1999 at 09:03:35AM -0800, Trent Piepho wrote:
> On Thu, 28 Jan 1999, Sebastian Fischmeister wrote:
> > In the attached savegame, the diplomat cannot enter the city "Pella",
> > which is a bug, because he has more then 1 movementpoint left.
>
> It's on a hill, so he needs to have 2 MP. The way it is now in freeciv, you
> need to have enough MP to move into the city to be able to use a diplomat on
> it.
>
> How does civ2 handle this? Do diplomats/spys need at least 1 MP to do
> something in a city? Do they need enough to move into the city, or do they
> only need more than 0 MP?
If you do not have enough movement to move enter a terrain square,
Civ1 and Civ2 roll against your percent chance to do it. This spy would
have 50% or greater chance of continuing on into the city. Should he fail,
his movement would be exhausted, and he would stop. If a unit is at full
movement, but their full movement is still less than the cost of moving
into the terrain square, the move succeeds automatically.
As for performing spy actions, I don't know what exact rule Civ1
and Civ2 use.
--
Anthony J. Stuckey stuckey@xxxxxxxxxxxxxxxxx
"When I was young, the sky was filled with stars.
I watched them burn out one by one." -Warren Zevon
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