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Re: [Freeciv-Dev] Re: [Freeciv] future tech
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Re: [Freeciv-Dev] Re: [Freeciv] future tech

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To: freeciv-dev@xxxxxxxxxxx
Subject: Re: [Freeciv-Dev] Re: [Freeciv] future tech
From: Per Mathisen <permath@xxxxxxxxxxx>
Date: Mon, 18 Jan 1999 10:58:38 +0100 (MET)

On Sun, 17 Jan 1999, Nicolas BRUNEL wrote:
> I propose internet knowledge needed : computers.
> Allows - the building of networks in towns.
>       Networks speed up diffusion of information.
>       Up keep one +25 % science production.
>        - the linux wonder. ( 600 shields )
>       Computer software and harware costing less and less,
>       all towns of your empire have build a network.
>       If your goverment is communism, despotism or monarchy 
>       and there is a democratic or a republic goverment in
>       the game, your goverment has a 3 % percent chance by turn of
>       being overthrown.

With flexible rulesets, all kinds of new techs and units etc could be
added (optionally of course). I happen to like the idea of adding tech and
units from Alpha Centauri to where the current freeciv tech tree stops :)

But "linux wonder"? Hmmmm...

Yours,
Per



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