Re: [Freeciv-Dev] Re: [Freeciv] future tech
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On Sat, 2 Jan 1999, Robert Donn wrote:
> On Fri, Jan 15, 1999 at 07:14:35PM +0100, Peter Schaefer wrote:
> >
> > >Does "future tech" actually do anything for me?
> >
> > It should increase your score and pollution level in each city.
> > The score thing is the important part.
>
> I suggest prompting for a name (like founding a city), defaulting to "Future
> Tech 4" or whatever - that way you could feel contented in your knowledge of
> "Ergonomics" or "Linux" for instance. Useless, but looks better than rows
> of unknown "Future Tech"s.
I propose internet knowledge needed : computers.
Allows - the building of networks in towns.
Networks speed up diffusion of information.
Up keep one +25 % science production.
- the linux wonder. ( 600 shields )
Computer software and harware costing less and less,
all towns of your empire have build a network.
If your goverment is communism, despotism or monarchy
and there is a democratic or a republic goverment in
the game, your goverment has a 3 % percent chance by turn of
being overthrown.
More seriously new name can be names of tech we will want to add
later to freeciv !
Bye,
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