Re: [Freeciv-Dev] Re: [Freeciv] cost of bribing a town
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On Sat, 2 Jan 1999, Reinier Post wrote:
[ On Thu, 31 Dec 1998, Nicolas BRUNEL wrote: ]
> > I changed the cost of bribing a town sothat now the new cost
> > is the old cost + cost of bribing each unit in the town.
> > I done this patch because i really hate to loose
> > 6 ironclads,one caravel and one chariot in a row !
>
> Not sure if I want this in; units already increase the cost to bribe a city,
> now they do so twice.
I believe the current dependence is that the cost if halved if
there are _no_ units in the city. Once there are _any_ units
the cost is constant, whereas with Nicolas' patch it keeps
increasing as you add more units.
But:
> With a server option it would be OK.
I agree a server option for this would be good, especially since
the current rules match (at least to some extent) Civ1/Civ2.
-- David
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