Re: moves_left
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>Why do all units have much more 'moves_left' than they actually should
>have ? For example a chariot has 6 ?
It's because roads cost only 1/3rd of a movement point.
So you can move three times along a road with one visible movement point
(whih is 3 points moves_left)
I'd advocate to use 24 or even 120 as equal to one full movement point,
but that requires changes n lots of places in the code :-)
See you could divide 120 by all kinds of numbers :-)
Maybe the rules patch will take care of it ;-)
>int unit_goto_in_one_turn(struct unit *punit,int x,int y,int available_moves);
>
You can attack as long as moves_left>0, it's just that if you have one point
left
in moves_left you atck with only 1/3 of the attack power.
>for each player I need the diplomacy options
What's this ? I don#t remember :-)
Can we have mutual aggression indexes while you are at chaning the player
struct :-)
g
Cheers,
--
Peter Schaefer mailto:schaefer@xxxxxxxxxxxxxxxxxxxxxxxxxxx
X-Url: http://wwwhoppe.math.uni-augsburg.de/~schaefer/
coz' hackers LOVE irix
--
Peter Schaefer mailto:schaefer@xxxxxxxxxxxxxxxxxxxxxxxxxxx
X-Url: http://wwwhoppe.math.uni-augsburg.de/~schaefer/
coz' hackers LOVE irix
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