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[Freeciv-Dev] Player/AI seperation
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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Player/AI seperation
From: Kris Bubendorfer <Kris.Bubendorfer@xxxxxxxxxxxxx>
Date: Fri, 04 Dec 1998 09:52:36 +1300

> On Thu, 3 Dec 1998, Lalo Martins wrote:
> > Tuesday. I _and_ my cousin were team-managing the Mongols, and
> > the Romans and Egyptians were easy AIs (cvs1126).
> > 
> > We were completely obliterated by the Romans before we even
> > found an Egyptian (because of the omniscience, IMHO). The game
> > lasted about half an hour, that's where I got the above figure
> > from. :-)
> 
> In my experience, starting on the same island as the AI, even if it is
> easy/normal, nearly always means early annihilation (of me). Things get
> much easier when the AI is off my first island. Maybe "easy" should
> enforce a physical separation of human players and AI-players?

Only enforce such a seperation on easy levels - the only chalenge left in the 
freeciv AI that I have left is starting with a couple on my Island - I even 
lose sometimes ;)

On seperate islands I always win, so I rarely play these now...


-- 

Cheers Kris...





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