[Freeciv-Dev] Player/AI seperation
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
> On Thu, 3 Dec 1998, Lalo Martins wrote:
> > Tuesday. I _and_ my cousin were team-managing the Mongols, and
> > the Romans and Egyptians were easy AIs (cvs1126).
> >
> > We were completely obliterated by the Romans before we even
> > found an Egyptian (because of the omniscience, IMHO). The game
> > lasted about half an hour, that's where I got the above figure
> > from. :-)
>
> In my experience, starting on the same island as the AI, even if it is
> easy/normal, nearly always means early annihilation (of me). Things get
> much easier when the AI is off my first island. Maybe "easy" should
> enforce a physical separation of human players and AI-players?
Only enforce such a seperation on easy levels - the only chalenge left in the
freeciv AI that I have left is starting with a couple on my Island - I even
lose sometimes ;)
On seperate islands I always win, so I rarely play these now...
--
Cheers Kris...
- [Freeciv-Dev] Player/AI seperation,
Kris Bubendorfer <=
|
|