Re: [Freeciv-Dev] External AI client
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David J Porter wrote:
>
> I've begun work on an _external_ AI client,
I hope you have a lot of spare time :-)
(I think you'll need it to make a good client-side AI.)
You should probably try to understand the current (server-side)
AI, since you should be able to borrow or adapt parts of it.
(Though understanding the current AI may itself take some time :-)
> QUESTIONS:
>
> 1] Does there need to be a protocol whereby an AI client needs to declare
> itself to the server and through it to the human players in a particular
> game?
>
> 2] Should all AI clients be run on the same machine as the server? (Or at
> least
> restricted to some known server machine?)
>
> 3] Should human players be allowed to spawn AI clients, or soley connect an
> AI
> client? (The latter may be useful for developing the AI algorithms, or
> even
> in the case where games are run solely for the purpose of AI versus AI
> battles in the FreeCiv 'arena'.)
>
> 4] Would/Should it be possible for the server to spawn AI clients on a
> players
> machine? On willing players machines?
As far as I'm concerned, for the server (and other clients) a
client-side AI should look just like a normal player. One of the
benefits of client-side AI would be that if you happen to have a
local network with idle machines, you could run the AI's on
different machines and reduce CPU usage on the server machine.
It would be cool to combine a client-AI with a normal client and
be able to turn parts of the AI on or off as "player helpers", though
that's getting even more ambitious...
-- David
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