RE: [Freeciv-Dev] unload
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To add to that, I've noticed that typing 'w' to wait doesn't always
reactivate
the unit that turn even if they have movement points.
This is especially true of transports.
> -----Original Message-----
> From: owner-freeciv-dev@xxxxxxxxxxxx
> [mailto:owner-freeciv-dev@xxxxxxxxxxxx]On Behalf Of Andrew E. Schulman
> Sent: Thursday, October 29, 1998 2:34 PM
> To: Freeciv Development List
> Subject: [Freeciv-Dev] unload
>
>
> Has anyone else noticed that after an "unload" (u) command for a
> transport, even if the transport has more movement points left during
> the turn, it won't automatically reactivate before the end of the turn
> in order to be moved? This doesn't always happen, but I'd say most of
> the time.
>
> Andrew.
>
> -------------------------------------------------------
> Andrew E. Schulman
> Biometry and Field Studies Branch
> National Institute of Neurological Disorders and Stroke
> 7550 Wisconsin Ave. Room 7C08
> Bethesda, MD 20892
> (301) 496-4795
> (301) 496-3444 fax
> Andrew_Schulman@xxxxxxx
>
|
|