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RE: [Freeciv-Dev] unload
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To: "Andrew E. Schulman" <andrex@xxxxxxxxxxx>, "Freeciv Development List" <freeciv-dev@xxxxxxxxxxx>
Subject: RE: [Freeciv-Dev] unload
From: "Todd Goodman" <tsg1@xxxxxxxxxxxxx>
Date: Thu, 29 Oct 1998 21:07:39 -0500

To add to that, I've noticed that typing 'w' to wait doesn't always
reactivate
the unit that turn even if they have movement points.

This is especially true of transports.

> -----Original Message-----
> From: owner-freeciv-dev@xxxxxxxxxxxx
> [mailto:owner-freeciv-dev@xxxxxxxxxxxx]On Behalf Of Andrew E. Schulman
> Sent: Thursday, October 29, 1998 2:34 PM
> To: Freeciv Development List
> Subject: [Freeciv-Dev] unload
>
>
> Has anyone else noticed that after an "unload" (u) command for a
> transport, even if the transport has more movement points left during
> the turn, it won't automatically reactivate before the end of the turn
> in order to be moved?  This doesn't always happen, but I'd say most of
> the time.
>
> Andrew.
>
> -------------------------------------------------------
> Andrew E. Schulman
> Biometry and Field Studies Branch
> National Institute of Neurological Disorders and Stroke
> 7550 Wisconsin Ave. Room 7C08
> Bethesda, MD 20892
> (301) 496-4795
> (301) 496-3444 fax
> Andrew_Schulman@xxxxxxx
>



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