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[freeciv-data] (PR#11219) Terrain flags are not documented
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[freeciv-data] (PR#11219) Terrain flags are not documented

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To: marko.lindqvist@xxxxxxxxxxx
Cc: freeciv-data@xxxxxxxxxxx
Subject: [freeciv-data] (PR#11219) Terrain flags are not documented
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Mon, 29 Nov 2004 14:10:23 -0800
Reply-to: freeciv-data@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=11219 >

> [cazfi - Sat Nov 27 14:25:45 2004]:
> 
> 
>   Terrain.ruleset seems to use some flags not mentioned in comments in 
> the beginning nor in any README file.
>   I believe that terrain.c:terrain_flag_from_str():flag_names is 
> authoritative list of flags available for ruleset usage. Compared to it 
> terrain.ruleset lacks comments for "NoCities", "UnsafeCoast" and "Unsafe".

Here's a patch.

-jason

Index: data/default/terrain.ruleset
===================================================================
RCS file: /home/freeciv/CVS/freeciv/data/default/terrain.ruleset,v
retrieving revision 1.35
diff -u -r1.35 terrain.ruleset
--- data/default/terrain.ruleset        8 Nov 2004 15:15:53 -0000       1.35
+++ data/default/terrain.ruleset        29 Nov 2004 22:09:31 -0000
@@ -160,7 +160,15 @@
 ; flags                = General flags for this terrain:
 ;   - NoBarbs          = Barbarians will not be spawned here.
 ;   - NoPollution      = Pollution will not be put on this terrain type.
+;   - NoCities         = Cities may not be built or found on this terrain.
 ;   - Starter          = Players will only be started on "Starter" terrain.
+;   - CanHaveRiver     = Set to 1 if this terrain can have river on it (the
+;                        actual chance of river generation is controlled
+;                        separately).
+;   - UnsafeCoast      = This terrain does not provide a safe coast for
+;                        F_TRIRIEME units.
+;   - Unsafe           = This terrain is unsafe for alll units that travel
+;                        on it.
 ;   - Oceanic          = This is an "ocean" terrain.  This has a big effect
 ;                        on gameplay.  Naval units can move on oceanic terrain,
 ;                        while land units cannot.  Oceanic tiles can be used
@@ -169,9 +177,6 @@
 ;                        units.  Most terrain improvements can only be built
 ;                        on land.  Oceanic terrain has no zones of control.
 ;                        The list goes on.
-;   - CanHaveRiver     = Set to 1 if this terrain can have river on it (the
-;                        actual chance of river generation is controlled
-;                        separately).
 ; helptext            = optional help text string; should escape all raw 
 ;                       newlines so that xgettext parsing works
 

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